KSI Hex 77 207 Posted May 21, 2018 Report Share Posted May 21, 2018 Call of Duty: Black Ops IIII Head Hunters Season:2019 Format Overview:This document will cover all the need to know information in regards to the 2019 Call of Duty: Black Ops IIII Head Hunters season. Like the previous seasons, teams will have access to the personal stat tracker, schedule/team roster, new awards and so on. Below is the decided format in terms of pre-match duties, in match game-play, and post-game necessities to ensure a smooth, well run experience for all those involved. Pre-Match Duties:Every team will have both a team captain and team manager. It is the responsibility of those two individuals and the reciprocal individuals on the opposing team to meet before the match, confirm the match will take place, as well as review the following topics: Roster Accuracy: It is the job of the team captain/manager to confirm that the members playing for the opposite team in the match are in fact listed on their team roster BEFORE beginning the match. Failure to do so will result in whatever outcome that match may end in, win or lose. Host: With the opportunity to have Neutral Hosts present for games/matches, there will be an attempt to have a host with solid connection host each match to reduce claims of L-A-G and negate claims of biased host. If a neutral host is not assigned before the match, it is the responsibility of both team captains/managers to agree upon a stable host. Confirm Map Selection: The map for each week will be pre decided by KSI Gambit 7 and will be posted as part of the team schedule. Captains/Managers need to confirm that the map of the week is the map being played on. No exceptions. Match Game-Play:Each match is to be played as a 6v6 (unless otherwise specified) competitive match with no exceptions. This Head Hunters season will differ from those of the past as it will include both a TDM and objective based game-type per match, and be more skewed for competitive nature. This being said, each match will be played as a best 2/3 series and will be composed as follows: Round 1 (Team Deathmatch): Round 1 will be a straight forward shoot-out style game of team death-match played to the default settings goal of 100 kills. First team to reach 100 kills or whichever team in the lead when time runs out will be the winner of round 1. Round 2 (Hardpoint): Round 2 will be an objective game of hard-point where each team will push for domination of the hill area. The hill will move around the map causing teams to re position and constantly stay alert. IMPORTANT: Reminder that these games are best 2/3. If team A wins both Round 1 and 2, they will receive the win for the match and there will not be a Round 3. Round 3 (Search & Destroy): If both teams are tied after round 2, they will enter sudden death in round 3 playing a game of Search & Destroy (S&D). In search and destroy, teams will alternate turns on attack or defense striving to plant and detonate the bomb, defuse the bomb, or eliminate all players on the enemy team. THIS ROUND WILL BE A 4v4 MATCHUP meaning the team manager/team captain will select the 4 they wish to send in. Within the first two minutes of the match, if there are connection issues for most of the team (2 or more), that team is to have all players crouch and stand still to signal the other team to stop the game. The L-A-G experienced must be substantial and must also be recorded for proof. IMPORTANT: If there is no proof of substantial L-A-G for multiple members of the team requesting new host, it will result in a loss for that round and the match will move immediately to phase 2. Please send all recorded evidence to KSI Gambit 7 for evaluation of rematch qualification. Restrictions and Settings: In order to make this season more competitive and minimize and reduce tactics that cheapen gameplay, the following restrictions have been placed which mirror those of professional game play. Any violation of the restrictions below may result in round loss or disqualification depending on the situation: The following list of specialists are restricted and not eligible for play - Torque Nomad Ajax The following list of Equipment/ Weapons/ Streaks/ Perks are restricted and not eligible for play - Equipment: Seeker Drone Tac Deploy Beacon Reactor Core Acoustic Sensor Weapons: MOG12 SG12 Perks: Team Link Tracker ALL Operator Mods Streaks: Care Package Mantis RC-XD Dart Strike Team UAV (S&D ban) Counter UAV (S&D ban) Note: Players may still choose to play specialists that have specific equipment restrictions and are not entirely banned. HOWEVER, in doing so that team takes on full liability if that member accidentally uses restricted equipment even if its on accident. No "My finger slipped", no other excuses. The following lobby settings will be used for every game - Friendly Fire Enabled Battle chatter Disabled 3rd Person spectating disabled Team Assignment Open Announcer Enabled Post-Game Necessities:As stated before, teams will have full access to the personal stat tracker as well as the team schedule and roster which will contain current team records and standings. To accurately portray this information, it is imperative that team managers report the results of each round played of every game to KSI Gambit 7 in the specified format: Matchup: Date: Winner: Picture of stats: IMPORTANT: Both team managers must submit a picture of each round played to confirm winners and stats Pictures submitted NEED TO BE EASILY LEGIBLE and should include both teams stats from each round. If we cannot read the stats, the accurate numbers for your players will not be submitted and could affect their abilities to win awards. Overall the T&E staff hopes to deliver another well run, competitive, fun season for those participating and wish all divisions the best of luck! Any questions, comments, concerns please reach out to KSI Gambit 7: Discord: Gambino#5224Kik: xxgambitIXVForums: KSI Gambit 7 KSI Uppish 7, Brnk Atom, KSI Akame 77 and 1 other 4 Link to comment Share on other sites More sharing options... Awards 2 2 6 2
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