KSI Overkiller 13 Posted October 18, 2011 Report Share Posted October 18, 2011 A game many Halo series fans hold dear, A game that revolutionized first-person-shooters, and a game that pushed the envelope of innovative shooters. This game is Halo: Combat evolved. Ultimately, Halo: Combat Evolved changed the video gaming world into one of mass appeal. This revolutionizing game debuted on November 15, 2001, and on its tenth anniversary this November, 343 Industries, the company taking over the Halo franchise, is releasing a remake of the classic shooter. Halo: Combat Evolved Anniversary is a completely remastered version of Halo: CE with modernized graphics, and, unlike it's predecessor, online gameplay. The graphics are updated from the Halo:Reach engine, so the quality is going to be guaranteed for all Halo fans. Reach Multiplayer ( Online ranks, stats, gameplay, gametypes, and etc.) is also being utilized for online gameplay, so gamers should expect a similar Xbox Live experience. 343 Industries is also bringing six of the best Halo maps ever made, along with the infamously overpowered magnum. The maps coming back are Beaver Creek, Hang 'Em High, Damnation, Timberland, Prisoner, and Headlong. Most of these maps have new names. Beaver Creek is now Battle Canyon, Damnation is now called Penance, Timberland is Ridgeline, Prisoner is now Solitary, and Headlong is now called Breakneck. New alley ways and rock tunnels were made into Battle Canyon (Beaver Creek) in order to keep Halo: Reaches game-flow the same. As always, there's a base on each side of the Beaver Creek that includes back alley ways and two way teleporters for each. The bases will also include wind lifts in the back to reach the top of each base. This map is made for Slayer and CTF gametypes. Hang 'Em High will not have any structural additions. It will only be remastered. That being said, it still doesn't make this map any less fun. This map includes 3 floors, all of which can be utilized to destroy the enemy team. The top floor is where you can find the Sniper Rifle and Rocket Launcher. On each side of the map are two small shelters where you can find shotguns. The center of the map contains a very large trench which can lead you to a middle platform if you don't die while attempting to get there. This map is made for Slayer and CTF gametypes also. The map Damnation, with its notorius narrow walkways that lead to a deadly fall, is being brought back as Penance. This map has been updated from simple blocky graphics to a beautifuly detailed covenent dam on Halo. The area has high surfaces with rocky scenery. If not careful when running around this map, you will end up falling down to the rocky bottom of the dam and die. One thing added into this map that's interesting is a dead grunt falling from the top of the Waterfall every 20 seconds or so. Timberland is a terrific example of a classic Halo map. And that's why it's being brought back as Ridgeline. Ridgeline is, structurally, the same map, but it has gone under significant graphic and scenery changes. Ridgeline has fuller and thicker trees than Timberland to give it the real forest kind of feel. The bases on each side of the forest canyon had big changes that haven't been explained by 343 Industries. Ridgeline still holds the Timberland feel, but is very much different in design and flow and is also 20% smaller than timberland. Not much has been said yet about the Halo: CE Anniversary remake of the vertical map, Prisoner. Prisoner is being remade into Solitary. Solitary holds the same vertically based foundations as Prisoner, but with some better installments to compliment Reaches unique game-flow. Gravity lifts and new walkways in the back of the map have been added to help keep game quality for the Reach engine. The very popular Halo 2 map Headlong is being fixed for Halo: Reach multiplayer and is now known as Breakneck. Breakneck will include almost everything Headlong had that made it fun. Instead of the teleporter that took you across the map, it is now a man cannon so you have more of a risk using it. Headlong is the second of two Halo 2 maps being remade for Halo: CE Anniversary. The first being Beaver Creek. Recently, Halo: Reach has added a new gametype called, " Title Update Beta". This is the beta that is testing the new aspects of Halo: CE Anniversary multiplayer gameplay. The most popular thing about the TU Beta is the Zero Bloom Playlist. The Zero Bloom Playlist is a test to see how zero bloom will work out in Halo: CE Anniversary. So far, it's very popular. Zero bloom is when your weapons reticle doesn't expand when you fire a round. This makes accuracy easier . Many Halo fans like this idea because it makes gameplay easier for less skilled players, which will hopefully help make Halo: CE Anniversary more popular than Halo: Reach. Halo: CE Anniversary has changed the multiplayer map structure quit a bit, but do NOT expect that in the campaign. The campaign is everything you loved about Halo: CE, except it's even better. The graphics are remastered, but the AI of the enemy has stayed the same. All gameplay aspects are virtually untouched. The most interesting aspect in the campaign is the ability to see the past and present in the blink of an eye. The concept is called "Classic Mode". Halo: Anniversary allows you to switch between Halo: Reach and Halo: CE graphics at anytime during the campaign. Surprisingly enough, this does not affect the gameplay at all. Halo: CE Anniversary is being made to celebrate the tenth anniversary of the Halo series and is a great idea to give everyone a reminder of why they love Halo. This game is going to cost $40.00. Halo: Combat Evolved Anniversary arrives on this November 15th. Article By: KSI Overkiller Link to comment Share on other sites More sharing options...
Dusky 9 Posted October 18, 2011 Report Share Posted October 18, 2011 I'll critique tomorrow. Link to comment Share on other sites More sharing options...
KSI Overkiller 13 Posted October 20, 2011 Author Report Share Posted October 20, 2011 feedback? Link to comment Share on other sites More sharing options...
KSI Ace 7 97 Posted October 20, 2011 Report Share Posted October 20, 2011 Higher quality image...make sure the width is less than 400 pixels Link to comment Share on other sites More sharing options... Awards 2
KSI Overkiller 13 Posted October 20, 2011 Author Report Share Posted October 20, 2011 there. higher quality and width is 399 Link to comment Share on other sites More sharing options...
KSI Overkiller 13 Posted October 21, 2011 Author Report Share Posted October 21, 2011 The next installment in the Halo series brings gamers to the roots of Xbox Live. An updated repeat of a game that many Xbox players hold dear, a game that revolutionized first-person-shooters, and a game that pushed the envelope of innovative shooters. This game is Halo: Combat Evolved. Ultimately, Halo: CE changed the video gaming world into one of mass appeal. This revolutionizing game debuted on November 15, 2001, and on its tenth anniversary this November, 343 Industries, the company taking over the Halo franchise, is releasing a remake of the classic shooter. Halo: Combat Evolved Anniversary is a completely remastered version of Halo: CE with modernized graphics, and, unlike it's predecessor, online gameplay. The graphics are updated from the Halo: Reach engine, so the quality is going to be guaranteed for all Halo fans. Reach multiplayer (online ranks, stats, gameplay, gametypes, and etc.) is also being utilized for online gameplay, so gamers should expect a similar Xbox Live experience. As opposed to Reach multiplayer, Halo Anniversary is bringing back the classic magnum. In addition to these changes, 343 Industries is bringing back six of the best Halo maps ever made. The chosen maps are Beaver Creek, Hang 'Em High, Damnation, Timberland, Prisoner, and Headlong. Following suit with their graphical upgrades, most of these maps have new names. Beaver Creek is now Battle Canyon, Damnation is now called Penance, Timberland is Ridgeline, Prisoner is now Solitary, and Headlong is now called Breakneck. New alleyways and rock tunnels were built into Battle Canyon (Beaver Creek) in order to keep Reach's game-flow the same. As always, there';s a base on each side of the Beaver Creek that includes back alleyways and two-way teleporters to each base. The bases will also include lifts in the back to reach the roof. Hang 'Em High will not have any structural additions, it will only be remastered. That said, why fix things that aren't broken? This map includes 3 floors, all of which can be utilized to destroy the enemy team. The top floor is where one can find the Sniper Rifle and Rocket Launcher. On each side of the map are two small shelters where you can find shotguns. The center of the map contains a very large trench which can lead players to a middle platform, as long as they don't die, making the open trek. This map is widely regarded as the best Halo map ever created. Even though it is asymmetric, it is still perfectly balanced. The map Damnation, with its notoriously narrow walkways, is being resurrected as Penance. This map has been updated from simple blocky graphics to a beautifuly detailed Covenant dam on Halo. If gamers are not careful when running around this map, they will end up falling down to their. One strange addition from 343 industries is a dead grunt falling from the waterfall every 20 seconds. Timberland is a terrific example of a classic Halo map, and that's why it's being brought back as Ridgeline. It's structurally the same map, but has gone under significant graphical and scenic changes. Ridgeline has fuller and thicker trees than Timberland to give it a more authentic forest feeling. The bases on each side of the forest canyon will have big changes that have yet to be detailed by 343 Industries. Ridgeline still holds the Timberland feel, but is very different in design and flow. It's also 20% smaller than Timberland. Not much has been said yet about the Halo: CE Anniversary remake of the vertical map, Prisoner. Its remake, Solitary, holds the same vertically-based foundations as Prisoner, but with some better installments to compliment Reach's unique game-flow, such as gravity lifts and new walkways in the back of the map. The very popular Halo 2 map, Headlong, is being fixed for Halo: Reach multiplayer, and is now known as Breakneck. It will fully resemble Headlong, but instead of having the teleporter that took you across the map, Breakneck features a "man cannon". Headlong is the second of two Halo 2 maps being remade for Halo: Anniversary, the first being Beaver Creek. Recently, Reach has added a new gametype called, "Title Update Beta" . This gametype is testing the new aspects of Halo: Anniversary multiplayer gameplay. The most popular thing about the TU Beta is the Zero-Bloom Playlist. The Zero-Bloom Playlist is a test to see how zero-bloom will work out in Halo: CE Anniversary. So far, the playlist has been popular among Reach players. Zero-bloom is when your weapons reticle doesn't expand when a round is fired, as it was in all previous Halo installments. Halo: Anniversary has changed the multiplayer map structure quite a bit, but do NOT expect that in the campaign. The campaign is everything you loved about Halo: CE, with updated graphics. All gameplay aspects are virtually unchanged. The most interesting aspect in the campaign is the ability to see the past and present in the blink of an eye. The concept is called "Classic Mode". Halo: Anniversary allows you to switch between Reach and Halo: CE graphics at anytime during the campaign. Surprisingly enough, this does not affect the gameplay at all. Halo: Anniversary is being made to celebrate the tenth anniversary of the Halo series and is a great idea to give everyone a reminder of why they love Halo. This game is going to cost $40.00. Halo: Anniversary arrives on this November 15th. Article By: KSI Overkiller Dictated-Approved- Post Tomorrow Link to comment Share on other sites More sharing options...
Dusky 9 Posted October 22, 2011 Report Share Posted October 22, 2011 Close please Link to comment Share on other sites More sharing options...
Recommended Posts